std::frexp, std::frexpf, std::frexpl
Defined in header <cmath>
|
||
(1) | ||
float frexp ( float num, int* exp ); double frexp ( double num, int* exp ); |
(until C++23) | |
constexpr /* floating-point-type */ frexp ( /* floating-point-type */ num, int* exp ); |
(since C++23) | |
float frexpf( float num, int* exp ); |
(2) | (since C++11) (constexpr since C++23) |
long double frexpl( long double num, int* exp ); |
(3) | (since C++11) (constexpr since C++23) |
Additional overloads (since C++11) |
||
Defined in header <cmath>
|
||
template< class Integer > double frexp ( Integer num, int* exp ); |
(A) | (constexpr since C++23) |
std::frexp
for all cv-unqualified floating-point types as the type of the parameter num. (since C++23)
A) Additional overloads are provided for all integer types, which are treated as double.
|
(since C++11) |
Parameters
num | - | floating-point or integer value |
exp | - | pointer to integer value to store the exponent to |
Return value
If num is zero, returns zero and stores zero in *exp.
Otherwise (if num is not zero), if no errors occur, returns the value x in the range (-1, -0.5], [0.5, 1)
and stores an integer value in *exp such that x×2(*exp)
== num.
If the value to be stored in *exp is outside the range of int, the behavior is unspecified.
Error handling
This function is not subject to any errors specified in math_errhandling.
If the implementation supports IEEE floating-point arithmetic (IEC 60559),
- If num is ±0, it is returned, unmodified, and 0 is stored in *exp.
- If num is ±∞, it is returned, and an unspecified value is stored in *exp.
- If num is NaN, NaN is returned, and an unspecified value is stored in *exp.
- No floating-point exceptions are raised.
- If FLT_RADIX is 2 (or a power of 2), the returned value is exact, the current rounding mode is ignored.
Notes
On a binary system (where FLT_RADIX is 2), std::frexp
may be implemented as
{ *exp = (value == 0) ? 0 : (int)(1 + std::logb(value)); return std::scalbn(value, -(*exp)); }
The function std::frexp
, together with its dual, std::ldexp, can be used to manipulate the representation of a floating-point number without direct bit manipulations.
The additional overloads are not required to be provided exactly as (A). They only need to be sufficient to ensure that for their argument num of integer type, std::frexp(num, exp) has the same effect as std::frexp(static_cast<double>(num), exp).
Example
Compares different floating-point decomposition functions:
#include <cmath> #include <iostream> #include <limits> int main() { double f = 123.45; std::cout << "Given the number " << f << " or " << std::hexfloat << f << std::defaultfloat << " in hex,\n"; double f3; double f2 = std::modf(f, &f3); std::cout << "modf() makes " << f3 << " + " << f2 << '\n'; int i; f2 = std::frexp(f, &i); std::cout << "frexp() makes " << f2 << " * 2^" << i << '\n'; i = std::ilogb(f); std::cout << "logb()/ilogb() make " << f / std::scalbn(1.0, i) << " * " << std::numeric_limits<double>::radix << "^" << std::ilogb(f) << '\n'; }
Possible output:
Given the number 123.45 or 0x1.edccccccccccdp+6 in hex, modf() makes 123 + 0.45 frexp() makes 0.964453 * 2^7 logb()/ilogb() make 1.92891 * 2^6
See also
(C++11)(C++11) |
multiplies a number by 2 raised to a power (function) |
(C++11)(C++11)(C++11) |
extracts exponent of the number (function) |
(C++11)(C++11)(C++11) |
extracts exponent of the number (function) |
(C++11)(C++11) |
decomposes a number into integer and fractional parts (function) |