std::numeric_limits<T>::round_style
static const std::float_round_style round_style; |
(until C++11) | |
static constexpr std::float_round_style round_style; |
(since C++11) | |
The value of std::numeric_limits<T>::round_style identifies the rounding style used by the floating-point type T
whenever a value that is not one of the exactly repesentable values of T
is stored in an object of that type.
Standard specializations
T
|
value of std::numeric_limits<T>::round_style |
/* non-specialized */ | std::round_toward_zero |
bool | std::round_toward_zero |
char | std::round_toward_zero |
signed char | std::round_toward_zero |
unsigned char | std::round_toward_zero |
wchar_t | std::round_toward_zero |
char8_t (since C++20) | std::round_toward_zero |
char16_t (since C++11) | std::round_toward_zero |
char32_t (since C++11) | std::round_toward_zero |
short | std::round_toward_zero |
unsigned short | std::round_toward_zero |
int | std::round_toward_zero |
unsigned int | std::round_toward_zero |
long | std::round_toward_zero |
unsigned long | std::round_toward_zero |
long long (since C++11) | std::round_toward_zero |
unsigned long long (since C++11) | std::round_toward_zero |
float | usually std::round_to_nearest |
double | usually std::round_to_nearest |
long double | usually std::round_to_nearest |
Notes
These values are constants, and do not reflect the changes to the rounding made by std::fesetround. The changed values may be obtained from FLT_ROUNDS or std::fegetround.
Example
The decimal value 0.1 cannot be represented by a binary floating-point type. When stored in an IEEE-754 double, it falls between 0x1.9999999999999*2-4
and 0x1.999999999999a*2-4
. Rounding to nearest representable value results in 0x1.999999999999a*2-4
.
Similarly, the decimal value 0.3, which is between 0x1.3333333333333*2-2
and 0x1.3333333333334*2-2
is rounded to nearest and is stored as 0x1.3333333333333*2-2
.
#include <iostream> #include <limits> auto print(std::float_round_style frs) { switch (frs) { case std::round_indeterminate: return "Rounding style cannot be determined"; case std::round_toward_zero: return "Rounding toward zero"; case std::round_to_nearest: return "Rounding toward nearest representable value"; case std::round_toward_infinity: return "Rounding toward positive infinity"; case std::round_toward_neg_infinity: return "Rounding toward negative infinity"; } return "unknown round style"; } int main() { std::cout << std::hexfloat << "The decimal 0.1 is stored in a double as " << 0.1 << '\n' << "The decimal 0.3 is stored in a double as " << 0.3 << '\n' << print(std::numeric_limits<double>::round_style) << '\n'; }
Output:
The decimal 0.1 is stored in a double as 0x1.999999999999ap-4 The decimal 0.3 is stored in a double as 0x1.3333333333333p-2 Rounding toward nearest representable value
See also
indicates floating-point rounding modes (enum) |