std::ranges::destroy_at
Defined in header <memory>
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Call signature |
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template< std::destructible T > constexpr void destroy_at( T* p ) noexcept; |
(since C++20) | |
If T
is not an array type, calls the destructor of the object pointed to by p, as if by p->~T()
. Otherwise, recursively destroys elements of *p in order, as if by calling std::destroy(std::begin(*p), std::end(*p)).
The function-like entities described on this page are niebloids, that is:
- Explicit template argument lists cannot be specified when calling any of them.
- None of them are visible to argument-dependent lookup.
- When any of them are found by normal unqualified lookup as the name to the left of the function-call operator, argument-dependent lookup is inhibited.
In practice, they may be implemented as function objects, or with special compiler extensions.
Parameters
p | - | a pointer to the object to be destroyed |
Return value
(none)
Possible implementation
struct destroy_at_fn { template<std::destructible T> constexpr void operator()(T *p) const noexcept { if constexpr (std::is_array_v<T>) for (auto &elem : *p) operator()(std::addressof(elem)); else p->~T(); } }; inline constexpr destroy_at_fn destroy_at{}; |
Notes
destroy_at
deduces the type of object to be destroyed and hence avoids writing it explicitly in the destructor call.
When destroy_at
is called in the evaluation of some constant expression e, the argument p must point to an object whose lifetime began within the evaluation of e.
Example
The following example demonstrates how to use ranges::destroy_at
to destroy a contiguous sequence of elements.
#include <iostream> #include <memory> #include <new> struct Tracer { int value; ~Tracer() { std::cout << value << " destructed\n"; } }; int main() { alignas(Tracer) unsigned char buffer[sizeof(Tracer) * 8]; for (int i = 0; i < 8; ++i) new(buffer + sizeof(Tracer) * i) Tracer{i}; //manually construct objects auto ptr = std::launder(reinterpret_cast<Tracer*>(buffer)); for (int i = 0; i < 8; ++i) std::ranges::destroy_at(ptr + i); }
Output:
0 destructed 1 destructed 2 destructed 3 destructed 4 destructed 5 destructed 6 destructed 7 destructed
See also
(C++20) |
destroys a range of objects (niebloid) |
(C++20) |
destroys a number of objects in a range (niebloid) |
(C++20) |
creates an object at a given address (niebloid) |
(C++17) |
destroys an object at a given address (function template) |