std::ranges::destroy
From cppreference.com
Defined in header <memory>
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Call signature |
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template< no-throw-input-iterator I, no-throw-sentinel-for<I> S > requires std::destructible<std::iter_value_t<I>> |
(1) | (since C++20) |
template< no-throw-input-range R > requires std::destructible<ranges::range_value_t<R>> |
(2) | (since C++20) |
1) Destroys the objects in the range
[
first,
last)
, as if by
for (; first != last; ++first) std::ranges::destroy_at(std::addressof(*first)); return first;
2) Same as (1), but uses r as the source range, as if using ranges::begin(r) as first and ranges::end(r) as last.
The function-like entities described on this page are niebloids, that is:
- Explicit template argument lists cannot be specified when calling any of them.
- None of them are visible to argument-dependent lookup.
- When any of them are found by normal unqualified lookup as the name to the left of the function-call operator, argument-dependent lookup is inhibited.
In practice, they may be implemented as function objects, or with special compiler extensions.
Parameters
first, last | - | iterator-sentinel pair denoting the range of elements to destroy |
r | - | the range to destroy |
Return value
An iterator compares equal to last.
Complexity
Linear in the distance between first and last.
Possible implementation
struct destroy_fn { template<no-throw-input-iterator I, no-throw-sentinel-for<I> S> requires std::destructible<std::iter_value_t<I>> constexpr I operator()(I first, S last) const noexcept { for (; first != last; ++first) std::ranges::destroy_at(std::addressof(*first)); return first; } template<no-throw-input-range R> requires std::destructible<std::ranges::range_value_t<R>> constexpr std::ranges::borrowed_iterator_t<R> operator()(R&& r) const noexcept { return operator()(std::ranges::begin(r), std::ranges::end(r)); } }; inline constexpr destroy_fn destroy{}; |
Example
The following example demonstrates how to use ranges::destroy
to destroy a contiguous sequence of elements.
Run this code
#include <iostream> #include <memory> #include <new> struct Tracer { int value; ~Tracer() { std::cout << value << " destructed\n"; } }; int main() { alignas(Tracer) unsigned char buffer[sizeof(Tracer) * 8]; for (int i = 0; i < 8; ++i) new(buffer + sizeof(Tracer) * i) Tracer{i}; //manually construct objects auto ptr = std::launder(reinterpret_cast<Tracer*>(buffer)); std::ranges::destroy(ptr, ptr + 8); }
Output:
0 destructed 1 destructed 2 destructed 3 destructed 4 destructed 5 destructed 6 destructed 7 destructed
See also
(C++20) |
destroys a number of objects in a range (niebloid) |
(C++20) |
destroys an object at a given address (niebloid) |
(C++17) |
destroys a range of objects (function template) |