std::counting_semaphore, std::binary_semaphore
Defined in header <semaphore>
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template< std::ptrdiff_t LeastMaxValue = /* implementation-defined */ > class counting_semaphore; |
(1) | (since C++20) |
using binary_semaphore = std::counting_semaphore<1>; |
(2) | (since C++20) |
counting_semaphore
is a lightweight synchronization primitive that can control access to a shared resource. Unlike a std::mutex, a counting_semaphore
allows more than one concurrent access to the same resource, for at least LeastMaxValue
concurrent accessors. The program is ill-formed if LeastMaxValue
is negative.binary_semaphore
is an alias for specialization of std::counting_semaphore
with LeastMaxValue
being 1. Implementations may implement binary_semaphore
more efficiently than the default implementation of std::counting_semaphore
.A counting_semaphore
contains an internal counter initialized by the constructor. This counter is decremented by calls to acquire() and related methods, and is incremented by calls to release(). When the counter is zero, acquire() blocks until the counter is incremented, but try_acquire() does not block; try_acquire_for() and try_acquire_until() block until the counter is incremented or a timeout is reached.
Similar to std::condition_variable::wait(), counting_semaphore
's try_acquire() can spuriously fail.
Specializations of std::counting_semaphore
are not DefaultConstructible, CopyConstructible, MoveConstructible, CopyAssignable, or MoveAssignable.
Member functions
constructs a counting_semaphore (public member function) | |
destructs the counting_semaphore (public member function) | |
operator= [deleted] |
counting_semaphore is not assignable (public member function) |
Operations | |
increments the internal counter and unblocks acquirers (public member function) | |
decrements the internal counter or blocks until it can (public member function) | |
tries to decrement the internal counter without blocking (public member function) | |
tries to decrement the internal counter, blocking for up to a duration time (public member function) | |
tries to decrement the internal counter, blocking until a point in time (public member function) | |
Constants | |
[static] |
returns the maximum possible value of the internal counter (public static member function) |
Notes
As its name indicates, the LeastMaxValue
is the minimum max value, not the actual max value. Thus max() can yield a number larger than LeastMaxValue
.
Unlike std::mutex a counting_semaphore
is not tied to threads of execution - acquiring a semaphore can occur on a different thread than releasing the semaphore, for example. All operations on counting_semaphore
can be performed concurrently and without any relation to specific threads of execution, with the exception of the destructor which cannot be performed concurrently but can be performed on a different thread.
Semaphores are also often used for the semantics of signaling/notifying rather than mutual exclusion, by initializing the semaphore with 0 and thus blocking the receiver(s) that try to acquire(), until the notifier "signals" by invoking release(n). In this respect semaphores can be considered alternatives to std::condition_variables, often with better performance.
Feature-test macro | Value | Std | Comment |
---|---|---|---|
__cpp_lib_semaphore |
201907L | (C++20) | std::counting_semaphore , std::binary_semaphore
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Example
#include <chrono> #include <iostream> #include <semaphore> #include <thread> // global binary semaphore instances // object counts are set to zero // objects are in non-signaled state std::binary_semaphore smphSignalMainToThread{0}, smphSignalThreadToMain{0}; void ThreadProc() { // wait for a signal from the main proc // by attempting to decrement the semaphore smphSignalMainToThread.acquire(); // this call blocks until the semaphore's count // is increased from the main proc std::cout << "[thread] Got the signal\n"; // response message // wait for 3 seconds to imitate some work // being done by the thread using namespace std::literals; std::this_thread::sleep_for(3s); std::cout << "[thread] Send the signal\n"; // message // signal the main proc back smphSignalThreadToMain.release(); } int main() { // create some worker thread std::thread thrWorker(ThreadProc); std::cout << "[main] Send the signal\n"; // message // signal the worker thread to start working // by increasing the semaphore's count smphSignalMainToThread.release(); // wait until the worker thread is done doing the work // by attempting to decrement the semaphore's count smphSignalThreadToMain.acquire(); std::cout << "[main] Got the signal\n"; // response message thrWorker.join(); }
Output:
[main] Send the signal [thread] Got the signal [thread] Send the signal [main] Got the signal